Python Py Space Invader-Style Game Estimated reading: 3 minutes 162 views Contributors Let’s create a simple Space Invaders-style game using Pyglet. In this game, you’ll control a spaceship that can move left and right across the bottom of the window, and you’ll be able to shoot bullets to destroy incoming enemies. This example will focus on smooth and fluid movement for the player’s spaceship, as well as basic shooting mechanics.Step 1: Setting Up the Game EnvironmentFirst, make sure you have Pyglet installed. If not, you can install it using pip:pip install pygletCreate a new Python file for your game, such as space_invaders.py.Step 2: Writing the Game CodeHere’s the complete Python script for the game, including comments to explain each part:import pyglet from pyglet.window import key # Initialize the window window = pyglet.window.Window(width=800, height=600, caption='Simple Space Invaders') # Initialize key handler for fluid movement key_handler = key.KeyStateHandler() window.push_handlers(key_handler) # Load player ship image and create sprite player_image = pyglet.resource.image('player.png') player = pyglet.sprite.Sprite(img=player_image, x=window.width//2, y=30) player.speed = 200 # speed in pixels per second # Initialize list to keep track of bullets bullets = [] bullet_image = pyglet.resource.image('bullet.png') # Handle drawing everything on the screen @window.event def on_draw(): window.clear() player.draw() for bullet in bullets: bullet.draw() # Update the game state def update(dt): # Player movement if key_handler[key.LEFT]: player.x = max(0, player.x - player.speed * dt) if key_handler[key.RIGHT]: player.x = min(window.width - player.width, player.x + player.speed * dt) # Update bullet positions for bullet in bullets: bullet.y += 300 * dt # move the bullet upwards if bullet.y > window.height: # remove off-screen bullets bullets.remove(bullet) # Function to handle shooting def on_key_press(symbol, modifiers): if symbol == key.SPACE: # Create a new bullet bullet = pyglet.sprite.Sprite(img=bullet_image, x=player.x + player.width//2, y=player.y + player.height) bullets.append(bullet) window.push_handlers(on_key_press) # Schedule updates pyglet.clock.schedule_interval(update, 1/60.0) # 60 times per second # Run the game pyglet.app.run()Explanation of the Game CodeWindow and Resource Initialization: Sets up the game window and loads resources (images for the player ship and bullets). Player Initialization: Creates a sprite for the player ship. The ship’s speed is set for fluid movement. Bullet Management: Implements functionality to create and manage bullets, allowing them to move up the screen and removing them when they go off-screen. Event Handling:on_draw(): Clears the window and draws the player and all bullets. update(dt): Updates the position of the player and bullets. It uses the dt parameter to ensure frame rate-independent movement. on_key_press(): Handles spacebar presses to shoot bullets.Fluid Movement: Uses key.KeyStateHandler to check if keys are pressed each frame, allowing for smooth and responsive movement.Running Your GameSave the above code in space_invaders.py. Make sure you have the images (player.png and bullet.png) in the same directory as your script or adjust the path in the code. Run the script from your terminal or command prompt:python space_invaders.pyThis simple game demonstrates how to handle basic gameplay mechanics like movement and shooting in a Pyglet game. It provides a good foundation for adding more complex features such as enemy waves, scoring, and more advanced graphics.