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Guild Aid Mark Cards

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Guild-level

A Guild-level support asset that operates differently depending on the dimension of play:

  1. Digital / Virtual Dimension
  2. RealVirtual Games Dimension
  3. Real Classroom / Live Dimension

Guild Aid Marks cannot be earned by individual Units. They must be mined through the Mark Sticker system, Special Coins, or Guild-level achievements. All Mark Stickers must be formalized through an official Mark Exchange Contract or Invoice before they convert into a Guild Aid Mark Card. (Read More on Contract Format)

If Mark Stickers are turned in without required documentation, they are treated as surrendered, losing value and producing no Mark Cards.


1. Digital / Virtual Dimension

In the virtual game world, Guild Aid Mark Cards behave like guild infrastructure modules that extend the capabilities of the Guild’s digital presence.

Core Functions

• Boost guild-wide stats such as cohesion, morale, production rate, or learning speed.
• Reduce cooldowns on guild abilities, quests, or crafting attempts.
• Accelerate resource mining or XP generation inside the virtual guild hall.
• Provide fail-safe protection during digital challenges.
• Unlock advanced Guild operations or system privileges.

Digital Examples

System Link Boost
Temporarily increases internal guild coordination speed, unlocking new communication tools.

Unity Surge
Initiates a Guild-wide performance buff, raising all output for a limited time.

Digital Anchor
Shields the guild’s digital progress from penalties or resets after a failed event.

Role in This Dimension

The Guild Aid Mark is part digital code, part symbolic authority. It modifies rules, structures, and performance metrics inside the virtual world where the Guild lives as a digital entity.


2. RealVirtual Games Dimension

This is the structured tabletop or card-based gameplay format. Here, the Guild Aid Mark Card functions as a tactical cooperative support card that enhances team coordination during events, challenges, and Forge-based encounters.

Core Functions

• Reinstate a failed teammate action or roll.
• Cancel or mitigate penalties applied to any Guild member.
• Transfer bonuses or abilities between players.
• Combine multiple marks for powerful Guild-wide effects.
• Strengthen Guild-based strategies in multi-team competitions.

RealVirtual Examples

Ember Tier Aid Mark
Restore one failed action for a teammate during a Forge or Challenge Round.

Iron Tier Aid Mark
Cancel a minor penalty inflicted on any Guild member.

Rune Tier Aid Mark
Transfer one unused bonus from one member to another.

Mythic Tier Aid Mark
Trigger a Guild Surge, giving every member a timed buff.

Restrictions

• Belongs to the Guild, not any individual player.
• Must be activated by consensus or authorized Guild roles.
• Consumed on use (unless marked otherwise).


3. Real Classroom / Live Dimension

This is the physical learning environment: labs, workshops, team assignments, and class activities. Here, the Guild Aid Mark becomes a cooperative classroom privilege, tied directly to real teamwork and learning behaviors.

Core Functions

  • Offer additional attempts or retry opportunities on Guild-level assignments.
  • Authorize structured peer-support periods during restricted or timed tasks.
  • Unlock collaboration privileges such as shared workspaces, early access, or extended clarification windows.
  • Enable temporary cross-team assistance when properly exchanged with another team.
  • Mitigate classroom penalties through coordinated Guild action.
  • Reactivate time-sensitive check-ins or check-outs when specific conditions are met.

Real Classroom Examples

Lab Assist Mark
Allows one Guild member to assist another team for a defined amount of time during a restricted lab activity.

Retry Boost Mark
Provides the Guild with one additional submission attempt for a designated assignment.

Mentor Swap Mark
Temporarily permits a Guild member to assist or mentor another team’s work.

Classroom Surge Mark
If multiple Aid Marks are activated within the same week, the Guild receives classroom-level benefits such as bonus minutes, practice tools, or resource priority.

Restrictions

• Must follow instructor governance rules.
• Required to be formally documented using the Mark Exchange rules.
• Activated only through gatekeeper acknowledgment or contracts between guilds as established gameplay protocols.


Mining and Acquisition Rules (Cross-Dimension)

Guild Aid Mark Cards enter the system only through mining, governed by strict rules that prevent inflation, individual exploitation, or privilege misuse.

Mining Inputs

  1. Mark Stickers
    • Earned through validated acts of contribution, service, attention, or excellence.
    • Must be submitted with correct Mark Exchange documentation.
    • Incorrect or absent documentation results in surrendered Stickers, generating no card.
  2. Special Coins
    • Higher-tier Guild Coins may mint Guild Aid Marks directly.
    • Coin Masters or designated systems authorize these mintings.
  3. Guild Achievements
    • Completing multi-member objectives generates Mark Cards for the entire Guild.
  4. Instructor or System-Issued Mining Events
    • Special or seasonal events may grant opportunities to forge a Guild Aid Mark.

Ownership

• All cards belong to the Guild inventory.
• Cards cannot be transferred to individuals.
• Players leaving a Guild do not take Mark Cards with them.
• Cards require formal activation in each dimension.


Unified Summary Table for Users

DimensionPrimary Role of the CardTypical AbilitiesWho Can Use It
Digital / VirtualGuild infrastructure enhancerBuffs, cooldown reduction, digital protectionGuild only
RealVirtual GamesTactical support cardRestore actions, transfer bonuses, cancel penaltiesGuild members during game sessions
Real ClassroomReal-world team privilegeRetry attempts, assist windows, collaboration boostsGuild with instructor approval

Real Exchange: Classroom Effects of Guild Aid Mark Cards

Guild Aid Mark Cards grant specific, high-value classroom privileges when formally exchanged through the Real Exchange system. These effects apply at the Guild level and must follow all instructor governance rules.

1 card. Deadline Reactivation

A single Guild Aid Mark Card may be used to reactivate one time-sensitive classroom deadline after it has expired.
• One card restores a missed check-in.
• One card restores a missed check-out.
Each reactivation applies only to the Guild member designated during the exchange.


2 cards. Assignment Reopening and Requirement Adjustment

A Guild may use one Aid Mark Card to:
Reopen one assignment that is past due and fully expired.
Remove one in-class assignment requirement that would normally need to be included as part of a regular assignment.

Examples:
• A Guild may reopen Lab 3 for one member after the window has closed.
• A Guild may remove the requirement to attach an in-class worksheet to the main submission if that requirement is no longer feasible.


3 cards. Avatar Power Surge (2x Score Modifier)

If a Guild maintains a Team Avatar, one Aid Mark Card may be used to activate a 2x Power Surge.
• Doubles the score of a single assignment during a regular pipeline cycle.
• Cannot be applied to the final project or any capstone submission.
• May be used only once per pipeline cycle.

This represents a temporary maximization of Guild cohesion, synergy, and performance.


4 cards. Guild Mask Creation

One Guild Aid Mark Card may be exchanged to craft a Guild Mask, a temporary identity enhancement that unlocks special narrative and functional privileges.

A Guild Mask grants the team the ability to:
• Operate under a special event identity, allowing access to unique problem-solving paths or alternate challenge routes.
• Receive one immunity effect, such as avoiding public penalty announcements or bypassing a minor in-class constraint.
• Gain permission to perform a Mask Action, a creative or narrative intervention that allows the Guild to approach a task in a thematically unique way (the instructor validates boundaries).

A Guild may maintain only one active Mask at a time.


5 cards. Pipeline Override Privilege

Using one Guild Aid Mark Card, a Guild may select one of the following high-impact overrides during a pipeline cycle:

Option A: Full Credit Assurance
• Automatically receive full credit on up to two assignments within the same pipeline cycle, provided submissions meet minimum structural requirements.

Option B: Executable Waiver
• Remove one non-executable requirement, such as:
– the need to produce a working program,
– the need to submit a game design documentation packet, or
– the requirement to produce media content or other executables.

Quick-Reference Table: Classroom Effects of Guild Aid Mark Cards

Effect CategoryWhat the Card DoesLimits / Notes
1 card . Deadline ReactivationReactivates one expired time-sensitive classroom deadline.One card restores one check-in or one check-out. Applies to a single Guild member.
2 cards. Assignment Reopening & Requirement AdjustmentReopens one past-due assignment OR removes a required in-class component from a regular assignment.May be used once per exchange. Instructor approval required.
3 cards. Avatar Power Surge (2x Score Mod.)Doubles the score of one assignment during a regular pipeline.Not valid for the final project. One surge per pipeline.
4 cards. Guild Mask CreationCreates a temporary Guild Mask granting identity powers and special routes.Adds one immunity, one Mask Action, and alternate challenge paths. Only one active Mask at a time.
5 cards. Pipeline Override PrivilegeOption A: Full credit on up to two assignments in a pipeline.Must meet minimum structural submission standards.
Option B: Waive one non-executable requirement.Applies once per pipeline; conceptual mastery still required.
6 cards. Forge Card Creation (10-Card Exchange)Exchanging 10 Guild Aid Marks forges one Forge Card for the team.Forge Cards follow the Forge Dimension rules and cannot be reverse-converted.
7 cards. Arena Transfer & Pipeline Battle (10-Card Exchange)Exchanging 10 Guild Aid Marks moves the Team Avatar into the Battle Arena to duel the Pipeline Gatekeeper via coin-flip combat.If the Guild wins, the entire pipeline is converted to 100 percent score for that cycle. One Arena Battle per pipeline cycle.

Expanded Description for Documentation

6. Forge Card Creation

If a Guild accumulates 10 Guild Aid Mark Cards, the Guild may convert them into one Forge Card.
Forge Cards unlock high-value crafting, merging, or transformation actions depending on the Forge rules of the dimension.
• This is an irreversible exchange.
• The Forge Card inherits its power from the dimension in which it is activated.


7. Arena Transfer & Pipeline Battle

A Guild may exchange 10 Guild Aid Mark Cards to transport their Team Avatar to the Battle Arena, initiating a Pipeline Battle against the Gatekeeper of that pipeline.

Battle Format:
• Determined by coin-flip combat, best-of-three or best-of-five depending on the pipeline tier.
• Guilds may apply existing Avatar buffs prior to the duel.
• The Gatekeeper introduces challenge-based modifers depending on the pipeline difficulty.

Victory Reward:
If the Guild defeats the Gatekeeper, the entire pipeline’s assignment set is converted to a full 100 percent score for that cycle.

Failure Consequence:
The Guild loses the 10 cards used for entry and must continue the pipeline normally.

Limits:
• Only one Arena Battle may be attempted per pipeline cycle.
• Battles may not override final projects or capstones unless separately authorized.

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