Python Pyglet Starter Estimated reading: 3 minutes 198 views Contributors import pygletfrom pyglet.shapes import Rectangle# Create a windowwindow = pyglet.window.Window(width=800, height=600, caption='My Game')# Create a rectanglerect = Rectangle(x=50, y=50, width=200, height=100, color=(50, 225, 30))@window.eventdef on_draw(): window.clear() rect.draw()@window.eventdef on_key_press(symbol, modifiers): if symbol == pyglet.window.key.RIGHT: rect.x += 10 # Move the rectangle to the right# Start the applicationpyglet.app.run()To enhance the simple Pyglet game so that clicking on the rectangle increments and displays a counter on the game window, we need to add a few more features. We’ll handle mouse click events, check if the click is within the rectangle’s bounds, and then update and display a counter accordingly.Updated Python Script for the Simple Game with Click Interactionimport pyglet from pyglet.shapes import Rectangle from pyglet.text import Label # Create a window window = pyglet.window.Window(width=800, height=600, caption='My Game') # Create a rectangle rect = Rectangle(x=50, y=50, width=200, height=100, color=(50, 225, 30)) # Initialize a counter counter = 0 # Create a label to display the counter counter_label = Label(f'Count: {counter}', font_size=18, x=window.width // 2, y=window.height - 30, anchor_x='center') @window.event def on_draw(): window.clear() rect.draw() counter_label.draw() @window.event def on_key_press(symbol, modifiers): if symbol == pyglet.window.key.RIGHT: rect.x += 10 # Move the rectangle to the right @window.event def on_mouse_press(x, y, button, modifiers): # Check if the click is within the rectangle's bounds if (rect.x <= x <= rect.x + rect.width) and (rect.y <= y <= rect.y + rect.height): global counter counter += 1 # Increment the counter counter_label.text = f'Count: {counter}' # Update the label text # Start the application pyglet.app.run()Explanation of the Updated FeaturesLabel for Displaying the Counter:We import Label from pyglet.text to create a text label. counter_label is initialized with a starting text that displays the counter. It is positioned at the top center of the window.Handling Mouse Clicks:The on_mouse_press function is added to handle mouse click events. It receives parameters x and y which are the coordinates of the mouse click, and button and modifiers which provide additional information about which mouse button was clicked and whether any keyboard modifiers were held down. Inside this function, there’s a check to determine if the click occurred within the bounds of the rectangle. This is done by comparing the click coordinates x and y with the rectangle’s position and dimensions. If the click is within the rectangle, the counter is incremented and the label text is updated to reflect the new count.Running the Updated GameWith these changes, clicking on the rectangle in the game window will increment a counter displayed at the top of the window. This simple interaction introduces you to handling mouse events and updating visual elements based on user interactions, which are common tasks in game development.Make sure you have Pyglet installed and run this script in a Python environment. This example will help you understand basic event handling and display updates in Pyglet, which you can build upon for more complex game functionalities.